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Infamous 2 zeke
Infamous 2 zeke




infamous 2 zeke

The sounds of New Marais are also great, from the basic sound effects of a bustling city to the voice acting. Sucker Punch has created a telltale art style that fits perfectly in this series, and the game's overall look, including animations, is improved from the original. Aesthetically, Infamous 2 pleases both the ears and eyes. And while melee combat isn't as strong as it could be (and in fact causes Infamous 2's most serious problems in terms of a wonky camera), fighting is still incredibly satisfying. The goal here is simply to make Cole even more outrageously powerful than he already is, as opposed to starting again from scratch. Certain skills you had to learn in the original Infamous, such as the abilities to float and grind, are already learned as Infamous 2 gets underway. Cole in Infamous 2 is a continuation of Cole from the original, so he should feel like a powerhouse, and he does. Cole handles smoothly, and better yet, he feels powerful. All of this boils down to gameplay that is superb. New Marais invokes New Orleans everywhere you go. And experience points can be used to unlock new, more powerful attacks, allowing Cole to inch closer and closer to the strength necessary to take on The Beast. You'll once again have the ability to use his superpowers as well as take advantage of his increased melee capabilities thanks to a weapon called the Amp.

infamous 2 zeke

You'll once again control the electric superhero (or supervillain as you get to choose your moral alignment) in third-person. Infamous 2's story is a deep, character-driven affair - Cole's best friend Zeke is back and joined by a new foil named Bertrand and his anti-Cole Militia - but what good would it be without great gameplay to accompany it? Infamous 2 plays nearly identically to how the original played, and that's a good thing. He gets his butt kicked and retreats to the American south to lick his wounds and follow-up on the very real possibility of becoming more powerful in the town of New Marais. Having survived his time in the quarantined metropolis of Empire City, Cole MacGrath - with powers imbued to him from a mysterious device known as the Ray Sphere - finally faces off against the prophesized Beast. So you should definitely play the former before you play its sequel. The cutscene from the start of the mission during which Cole first meets Bertrand.Tangible allusions to Infamous are scarce in Infamous 2, and there's an expectation that you're already familiar with the events of the first game.Wolfe is also worth a laugh when you're using the Kessler costume.

infamous 2 zeke

  • On the subject of the Kessler costume, you might as well get some extra lulz by equipping it for the cutscene where you make the decision to swap powers with Nix.
  • except that because of some bug a Ravager is stuck in the background, and they don't even react to it. The spectacle of the Manipulative Bastard/ Big Bad of the last game chugging beers and watching Spaghetti Westerns with Zeke is quite a sight.
  • Even more hilarious if you use the Kessler costume while doing so.
  • When Cole wakes up, he casually uses his new blast core while Zeke is still passed out, comically flopping down out of sight behind the couch when it's done giving him a new power. After chugging all the beer they've got and falling asleep on the couch, they end up with their heads on each others' shoulders.
  • Cole and Zeke have an epically bromantic scene on the new rooftop.





  • Infamous 2 zeke